Your XKB keymap contains two important parts. One is the mapping from the hardware scancode to some internal representation, for example:
<AB10> = 61;
Which basically means Alphanumeric key in row B (from bottom), 10th key from the left. In other words: the /? key on a US keyboard.
The second part is mapping that internal representation to a keysym, for example:
key <AB10> { [ slash, question ] };
This is the actual layout mapping - once in place this key really produces a slash or question mark (on level2, i.e. when Shift is down).
This two-part approach exists so either part can be swapped without affecting the other. Swap the second part to an exclamation mark and paragraph symbol and you have the French version of this key, swap it to dash/underscore and you have the German version of the key - all without having to change the keycode.
Back in the golden days of everyone-does-what-they-feel-like, keyboard manufacturers (presumably happily so) changed the key codes and we needed model-specific keycodes in XKB. The XkbModel configuration is a leftover from these trying times.
The Linux kernel's evdev API has largely done away with this. It provides a standardised set of keycodes, defined in linux/input-event-codes.h, and ensures, with the help of udev [0], that all keyboards actually conform to that. An evdev XKB keycode is a simple "kernel keycode + 8" [1] and that applies to all keyboards. On top of that, the kernel uses semantic definitions for the keys as they'd be in the US layout. KEY_Q is the key that would, behold!, produce a Q. Or an A in the French layout because they just have to be different, don't they? Either way, with evdev the Xkb Model configuration largely points to nothing and only wastes a few cycles with string parsing.
The second part, the keysym mapping, uses two approaches. One is to use a named #define like the "slash", "question" outlined above (see X11/keysymdef.h for the defines). The other is to use unicode directly like this example from the Devangari layout:
key <AB10> { [ U092f, U095f, slash, question ] };
As you can see, mix and match is available too. Using Unicode code points of course makes the layouts less immediately readable but on the other hand we don't need to #define the whole of Unicode. So from a maintenance perspective it's a win.
However, there's a third type of key that we care about: functional keys. Those are the multimedia (historically: "internet") keys that most devices have these days. Volume up, touchpad on/off, cycle display connectors, etc. Those keys are special in that they don't have a Unicode representation and they are always mapped to the same fixed functionality. Even Dvorak users want their volume keys to do what it says on the key.
Because they have no Unicode code points, those keys are defined, historically, in XF86keysyms.h:
#define XF86XK_MonBrightnessUp 0x1008FF02 /* Monitor/panel brightness */
And mapping a key like this looks like this [2]:
key <I21> { [ XF86Calculator ] };
The only drawback: every key needs to be added manually. This has been done for some, but not for others. And some keys were added with different names than what the kernel uses [3].
So we're in this weird situation where we have a flexible keymap system but the kernel already tells us what a key does anyway and we don't want to change that. Virtually all keys added in the last decade or so falls into that group of keys, but to actually make use of them requires a #define in xorgproto and an update to the keycodes and symbols in xkeyboard-config. That again introduces discrepancies and we end up in the situation where we're at right now: some keys don't work until someone files a bug, and then the users still need to wait for several components to be released and those releases trickle into the distributions.
10 years ago would've been a good time to make this more efficient. The situation wasn't that urgent then, most of the kernel keycodes added are >255 which means they cannot be used in X anyway. [4] The second best time to do it is now. What we need is basically a pass-through from kernel code to symbol and that's currently sitting in various MRs:
- xkeyboard-config can generate the keycodes/evdev file based on the list of kernel keycodes, so all kernel keycodes are mapped to internal representations by default
- xorgproto has reserved a range within the XF86 keysym reserved range for pass-through mappings, i.e. any KEY_FOO define from the kernel is mapped to XF86XK_Foo with a specific value [5]. The #define format is fixed so it can be parsed.
- xkeyboard-config parses theses XF86 keysyms and sets up a keysym mapping in the default keymap.
This is semi-automatic, i.e. there are helper scripts that detect changes and notify us, hooked into the CI, but the actual work must be done manually. These keysyms immediately become set-in-stone API so we don't want some unsupervised script to go wild on them.
There's a huge backlog of keys to be added (dating to kernels pre-v3.18) and I'll go through them one-by-one over the next weeks to make sure they're correct. But eventually they'll be done and we have a full keymap for all kernel keys to be immediately available in the XKB layout.
The last part of all of this is a calendar reminder for me to do this after every new kernel release. Let's hope this crucial part isn't the first to fail.
[0] 60-keyboard.hwdb has a mere ~1800 lines!
[1] Historical reasons, you don't want to know. *jedi wave*
[2] the XK_ part of the key name is dropped, implementation detail.
[3] This can also happen when a kernel define is renamed/aliased but we cannot easily do so for this header.
[4] X has an 8 bit keycode limit and that won't change until someone develops XKB2 with support for 32-bit keycodes, i.e. never.
[5] The actual value is an implementation detail and no client must care
No comments:
Post a Comment